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Weaponsmithing Recipes
2007-06-19 06:20:00
the Names that are in Bold are confirmed as correct as of the most recent update (Retail).The names that are in normal were found in Beta, but their stats have not been confirmed since the latest update.XPR (XP per Resource) is a concept that I use to compare different recipes. It reflects the total xp earned for that vocation (so xp of item + xp of all subcomponents from the same vocation) divided by the amount of resource used. This gives me a number that lets me compare items to see what is the best item to make to advance and how the costs compare between vocations. My only current flaw in the system is that rare items (drops from rare mobs, gems, etc) aren't weighted in such a way as to reflect the increased difficulty of getting that item. Each item has 3 XPR listed:Only primary materials (ore for weaponsmithing, wood for woodcrafting, etc)All gathered materials (so includes materials from other vocations like the leather for weaponsmithing hilts)A


Metalsmithing Recipes
2007-06-19 05:59:00
The Names that are in Bold are confirmed as correct as of the most recent update (Retail).The names that are in normal were found in Beta, but their stats have not been confirmed since the latest update.XPR (XP per Resource) is a concept that I use to compare different recipes. It reflects the total xp earned for that profession (so xp of item + xp of all subcomponents from the same profession) divided by the amount of resource used. This gives me a number that lets me compare items to see what is the best item to make to advance and how the costs compare between vocations. My only current flaw in the system is that rare items (drops from rare mobs, gems, etc) aren't weighted in such a way as to reflect the increased difficulty of getting that item.Each item has 3 XPR listed:Only primary materials (ore for weaponsmithing, wood for woodcrafting, etc)All gathered materials (so includes materials from other profession like the leather for weaponsmithing hilt


Jeweller Recipes
2007-06-19 05:52:00
the Names that are in Bold are confirmed as correct as of the most recent update (Retail).The names that are in normal were found in Beta, but their stats have not been confirmed since the latest update.XPR (XP per Resource) is a concept that I use to compare different recipes. It reflects the total xp earned for that profession (so xp of item + xp of all subcomponents from the same vocation) divided by the amount of resource used. This gives me a number that lets me compare items to see what is the best item to make to advance and how the costs compare between professions. My only current flaw in the system is that rare items (drops from rare mobs, gems, etc) aren't weighted in such a way as to reflect the increased difficulty of getting that item.Each item has 3 XPR listed:Only primary materials (ore for weaponsmithing, wood for woodcrafting, etc)All gathered materials (so includes materials from other professions like the leather for weaponsmithing hil


Game Systems: Introduction to Crafting
2007-06-19 05:28:00
In The Lord of the Rings OnlineTM: Shadows of AngmarTM, players learn a starting Vocation by talking to a Master or Mistress of Apprentices in the following towns:The Shire* Michel Delving: Blossom Proudfoot, Mistress of ApprenticesBree-land* Combe: Jill Brushwood, Mistress of Apprentices* Bree-town Crafting Hall: Old Roger Sorrel, Master of ApprenticesEred Luin* Gondamon: Alfwin, Master of Apprentices* Celondim: Golphedinir, Master of Apprentices* Thorin’s Hall: Nási, Master of ApprenticesVocationsEach Vocation is made up of three Professions, as follows:Armourer* Metalsmith* Prospector* TailorArmourers can create a wide variety of armour, but they specialize in heavy armour and shields. As capable miners and smelters, they can procure and prepare the metal they need; they can also craft clothes and leather armour, but will need to trade for the tanned hides required to create these items. This is an excellent choice of trade for one who relies on heavy armour and shields.Explorer*
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Draznar's Crafting Guide and Links
2007-06-19 05:14:00
This is a work in progressTABLE OF CONTENTS:INTRODUCTION AND TERMINOLOGYVOCATIONSPROFESSIONSGETTING STARTEDCRAFTING LOCATIONSCRAFTING PROFESSIONSQUESTS (SPOILERS)ECONOMICS1.0 INTRODUCTION AND TERMINOLOGY:So, you want to be a crafter. Well, may we welcome you as you start your journey. As a crafter, you will be able to make many useful items, and a few useless one. Though crafting is not required for advancing your character, it can be beneficial in several ways. You can get some beneficial equipments. Plus you will always be able to make friends, as you have items that they will want. Crafting in a kinship can be a great help to your kinship, plus you have access to more recipes. Before you get started you need to decide what type of crafter you want to be. This guild will help you get started.Terminology:Professions: A field of specialization, such as Metalsmithing.Vocations: A bundle of 3 professions, such as an Armorer knows Tailoring, Metalsmithing, and Prospecting (gathering raw m
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guide to war in the Ettenmoors
2007-06-22 20:53:00
1- Monster classes, roles and abilities Blackarrow (Uruk) : ranged dps http://lotro-wiki.com/index.php/Uruk_Blackarrow Reaver (orc) : high melee dps http://lotro-wiki.com/index.php/Orc_Reaver Stalker (warg) : scout/melee dps http://lotro-wiki.com/index.php/Warg_Stalker Weaver (spider) : CC http://lotro-wiki.com/index.php/Spider_Weaver Warleader (Uruk) : healer http://lotro-wiki.com/index.php/Uruk_Warleader 2- Ranking Below are the ranks with the title and the required amount of infamy points to reach them.Rank 0 (no title) : 0 Rank 1 (Tracker) : 500 Rank 2 (Scout) : 1500 Rank 3 (Skirmisher) : 3500 Rank 4 (Fighter) : 7500 Rank 5 (Soldier) : 19500 No need to go further at the moment with actual implementation. 3- Strategies for taking the holdings LugazagTol Ascarnen Grimwood Isendeep Mine Tirith Rhaw 4- General battle strategies PvMP priority for targets1: Minstr


A guide to good Minstreling
2007-06-21 19:08:00
This is the first release, Its been through a lot of touching up, and I wanted to release what I've done so far to the public and see if anybody has any comments or ideas. So far, this guide has been my views on the skills and traits, as well as some guidance on grouping and soon things every Minstrel should know about other classes when grouping. I'm lucky enough to have a brother for a tank, and a girlfriend for a Lore-master, a good buddy for a burglar and another friend for a champion. Having pretty much grouped with at least one of them my entire leveling career Id like to think I've picked up a few subtleties when dealing with the classes.I realize its a long read, but I really hope people out there can pull something from my experiences and perhaps have a better time as a Minstrel. I plan to add more to this guide. Firstly I would like to finish off the grouping guide. Next I want to tackle a FAQ section and finally, well I dunno but I'm sure you will be both awesome and edu


Loremaster Trait
2007-06-21 19:00:00
This guide is meant to provide information about Loremaster Class traits and Legendary traits. It is here to provide information about each of the traits and enlighten to the usage of such traits. I hope you enjoy it!I'll start off with one of the most useful traits. Master of the Staff.This trait turns this into this As you can see the trait gives a 25% increase on your staff damage plus an additional 8 damage at level 50. If you hit a mob with the Flanked! debuff and this trait equipped you will do a "double" hit so to speak. The stun from the staff is pretty respectable too. About 4-5 seconds. This trait is a very versatile and worthwhile trait. And let's not forget the +5% to morale line bonus.The next trait we'll look at isThis trait is very worthwhile. Increase the amount of drain time with Power of Knowledge skill by 8 seconds and decreasing the cooldown by 10 seconds. As well as improving Ancient Wisdom self buff by 20 points, making it an additional 80 Will at level 50.noth


guide to exp mechanics
2007-06-20 18:03:00
Technorati ProfileConflicting theories or statements have been made on the official LOTRO forums and other fansite forums about how group exp and "assist" exp work. Nobody has yet made a definitive guide to how exp formulas work in LOTRO and the two main fansite wikis are silent on the issue.So I grabbed some guildmates (thanks kittyketh and ravyyn!) and a couple random strangers here and there, and we did some testing with a bunch of different alts. The mechanics of group exp are very clear with just a little testing. So here ya go: all the details on how exp works in LOTRO.The mechanic of "rested" expMost people figure this out eventually, but I'll spell it out just in case.When you are in a "rested" state (a blue portion of your exp bar is showing), you get exactly double the normal exp for every kill. This does not affect quest rewards; only exp from killing mobs.You can spend Destiny Points to purchase additional "rest time".The basic patterns of group expI could probably boil th


Guide to Raid Consumables
2007-06-20 18:00:00
LegendItem+Class Specification+*Materials / IngredientsCritical ItemScholars ItemsBattle Lore +All Classes+[Scroll of Battle Lore] x 1Description: Grants your fellowship an increase to combat offense. (+5% Defense)*[3 Faded Sindarin Passages]*[1 Torn Craftsman Diary]*[1 Cracked Dwarf-Carving]*Optional Mastery Item (+44%) Critical Success: [1 Flawed Huron Heartwood] = 3 Scrolls.[Scroll of Warding Lore] x 1Description: Grants your fellowship an increase to combat defense. (+5% Offense)*[3 Faded Sindarin Passages]*[1 Torn Craftsman Diary]*[1 Cracked Dwarf-Carving]*Optional Mastery Item (+44%) Critical Success: [1 Flawed Huron Heartwood] = 3 Scrolls.Consumables+All Classes+[Pure Essence of Athelas] x 5Description: Adds 520-540 Morale.*[3 Long-Lost Second Age Texts]*[3 Undeciphered Moon-Letters]*[1 Water]*[1 Glass Phial]*Optional Mastery Item (+44%) Critical Success: [1 Huge Spider Eye] = 2 Potions.[Pure Celebrant Salve] x 5Description: Adds 520-540 Power.*[3 Long-Lost Second Age Texts]*[3
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Hunters guide
2007-06-25 07:40:00
To start Hunters are a class that takes skill to play. You can’t just make a hunter one day and say you are a hunter. So Im writing this guide to help new hunters understand how we need to play our hunters and how to get that undefeated every one wants! =}To start hunters are squishy. We can’t just run in and grab all the aggro you can like champs and guardians. We have to pull targets without drawing arggo from other mobs that are close.Note: These are my own personal opinions, I am not saying that my way is the best and only way. Only that this is the way me and my friends play our hunters and it works.So let’s start with basic pulling when soloing.First you need to find the mob you want to kill, then you need to look around see what other mobs are around how close they are, are they aggressive, what lvl are they and if you think that you will pull them to when you fire at the other one. It will take practice before you can know if you will pull more then one when you open fire


Awsome Lotro: Lord of the rings pictures
2007-06-24 19:40:00
http://rpc.icerocket.com:10080/
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Mobs For Crafting Where are they
2007-06-29 09:48:00
Notes:S - SignitureE - EliteEM - Elite MasterName Level SpeciesZone Found Details on where foundCoordinatesRoamerCommentsFound ByGloom-Gaze15BatBreelandsOld Forrest34.9S, 58.1WNNear Willow GladeSasseWildthornE17HuornBreelandsOld Forrest 34.2S, 57.6WNForlorn GladeFizenEitor-kalsakE18SpiderBreelandsOld Forrest?YRoams The Weaver's DenFizenAsht20WargLone LandsMinas Eriol (the area with Arnorian Rubble)35.3S, 39.0WNElite Warg is sometimes PlaceholderFarothBlackClawS18BearBreelandsBorrow Downs?YFar south, by the elite treesSasseSawtoothS18WolfLone LandsWolf den NW of the Bridge28.6S, 41.6W?.KlespIronhide20White BoarLonelandsNorth of Weathertop is a hill named Echad Sul28.9S 36.8WYKill all mobs in areaCuthalionTrampletuskS20AurochNorth DownsSouth of Gatson Farm11.7S, 45.7WYDrops River Maiden's Thread for Tailor QuestFizenKraurS28WargLone LandsNear Haragmar and the East-West Road32.8S, 26.3WYAt the Dol Vaeg FlagKlinosKhurshatS27WargNorth DownsNear The Snares11.8S,43.1WY.FizenSkulkmireS28Mars
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A Guide To Crafting
2007-06-29 09:46:00
STARTING YOUR PROFESSION1) Find an opposite, ie. someone who gathers the same type as you (woodworker, prospector, farmer) and work with them so you both get plenty of what you need. For example gather copper if you’re a jeweler, but also gather tin to allow copper to respawn at the resource nodes. Give the tin to your weaponsmith friend, who can feed you the random jewels picked up from prospecting which they can't use. For scholars, speak to everyone as you are the only one who can use runes, scrolls and symbols. Trade the 35 Minor Lore scrolls you need to make in order to go up a level (100 total to master the tier) with other players for their scholar ingredients, as the Minor Lore scrolls are used as quest completion requirements for most professions.2) Don't simply sell all the stuff you gather. Keep some items for a few days and see if you bump into someone who needs them as they might be able to exchange your components for items you need or sell at the Auction House (see b
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The Cook's Shopping Guide
2007-06-29 09:40:00
NPC Key: Expert Cook[E] Grocer[G] Novice Cook[N] Supplier[S]4 copper Ingredients:[E][G][N][S]Water24 copper Ingredients:------[N]---Honey[E][G][N][S]Fresh Butter[E][G][N][S]Lard[E][G][N][S]Chicken Egg[E][G][N][S]Coarse Flour[E][G][N][S]Pork Shank[E]---[N]---Ale Yeast[E]---[N]---Lager Yeast---[G]---[S]Common Mushroom---[G]---[S]Fresh Carrot---[G]---[S]Yellow Onion[E]---------Rhubarb[E]---------Fine Clover Honey[E]---------Golden Shire Taters60 copper Ingredients:[E]---[N]---Clay Pot------[N]---Raw Pork Sausage------[N]---Coney------[N]---Shire Seasonings------[N]---Vegetable Oil1.20 silver Ingredients:------[N]---Uncooked Bacon------[N]---Lamb Bones------[N]---Cut of Beef------[N]---Uncooked Pork Chops------[N]---Lamb Kidney------[N]---Bag of Salt2.40 silver Ingredients:[E]---------Cinnamon[E]---------Shire Apple[E]---------Fine Seasonings[E]---------Sharp Cheese[E]---------Uncooked Chicken3.56 silver Ingredients:[E]---------Blessed Elf-flour[E]---------Savoury Seasonings[E]---------Fre
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MP Starter Guide
2007-06-28 20:38:00
I you are new to MP or just thinking about starting to play some MP, here are some suggestions and tips. I have heard some grumbling around lately about new players in the area and the issues that come with new players. This is somewhat of a startup guide to try and help you all out. By the way, this is meant as a help to new players so please try and keep comments constructive.First of all, those of us who have been playing MP welcome you. New creeps are always welcome in the fight.SO you just rolled a creep.A what? Creeps are the common term for any Monster Player. Conversely we also have freeps. Freeps are the Free Peoples (NPCs and players), just shortened. We fight against them. AND now you are in MP (monster play), in the Ettenmoors. You start in a fort with lots of wargs, trolls, spiders and the like. What to do first? At this point you have some choices to make. What kind of MP'er do you want to be? If you want to be one who dies a lot and never gets invites to raids then you
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The 95% Complete FATE Helegrod Guide.
2007-06-28 20:34:00
Helegrod Uncovered!Part 1: The Drums of WarThe instance begins with a pull of 4 archers, an ogre, and about 7-8 more mobs. The 4 archers are permanet deaths, but the ogre and other mobs will keep coming in waves until you kill the ones beating on the drums of war.However, more mobs will not spawn if you keep them alive, so here is the strategy for part 1.Main tank(MT) will need to pick up the ogre right away and pull it into a spot far away from the group. The tank will sit and bash on the ogre with a healer on him the entire time. This will take place outside the gates. EVERYONE else will let the other tanks pick up all the mobs and damage per second(DPS) on the Main Assist(MA). NO ONE WILL DPS THE OGRE!Once all the mobs are down except for the ogre--everyone moves in letting the Offtank(OT) pull the guys smacking the drums of war. Once they are all dead--everyone will run back to where the MT and Main Healer(MH) are keeping the OGRE at bay. DPS down the ogre and part 1 is complete.St
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Raid Guide
2007-07-03 20:04:00
Helegrod Uncovered!Part 1: The Drums of WarThe instance begins with a pull of 4 archers, an ogre, and about 7-8 more mobs. The 4 archers are permanet deaths, but the ogre and other mobs will keep coming in waves until you kill the ones beating on the drums of war.However, more mobs will not spawn if you keep them alive, so here is the strategy for part 1.Main tank(MT) will need to pick up the ogre right away and pull it into a spot far away from the group. The tank will sit and bash on the ogre with a healer on him the entire time. This will take place outside the gates. EVERYONE else will let the other tanks pick up all the mobs and damage per second(DPS) on the Main Assist(MA). NO ONE WILL DPS THE OGRE!Once all the mobs are down except for the ogre--everyone moves in letting the Offtank(OT) pull the guys smacking the drums of war. Once they are all dead--everyone will run back to where the MT and Main Healer(MH) are keeping the OGRE at bay. DPS down the ogre and part 1 is complete.St
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Exclusive E3 2007 Developer Diary
2007-07-11 23:18:00
http://rpc.icerocket.com:10080/
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beating Udunion Everytime
2007-07-18 19:59:00
Hey guys I just decided to post this guide up because lots of people feel that this is an impossible fight if the game wants it to be. The truth is that it isn't, it's just designed very well. There may also be other guides for fighting him, but I haven't searched so I'm putting it here for anyone who wants to know how to do it.Voice chat is recommended, but this encounter can be done without as long as each and every group member knows what they are responsible for.First off you have a few things to contend with.Shadow take you - Use of the Staff of Dark Shadows on the western light.Come dark fire - Use of Scroll of Ruin on the eastern light.Buurrrrrnnn! - Use of Horn of Anor on the Northern light.Shadow take you causes you to instantly die if the staff isn't used.Burrnnn! causes you to instantly die if the horn isn't usedCome dark fire - will completely heal Udunion if the ruin isn't used.Items needed:2 Staff of Dark Shadows, could possibly be done with one, but 2 always works
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Unconventional
2007-07-18 19:52:00
I don't want this to sound like I think I know everything about Champion. This is my first real go at an MMO, but I think I understand the class pretty well, and have some different opinions than the Conventional Wisdom.If you disagree with something, let me know. I am always trying to improve. But please don't just say "thats stupid." A well thought out response is much more useful to me.Well, I started LOTRO in Beta in September as a Guardian. I switched to Champion in November cause it looked fun and always thought I would go back to Guardian In Live, but Champ was too fun! (I do have a lowly Guardian alt Haakor – Haakons father). I decided to start this for those who might want to dabble in champion, or compare notes on how they play Champ.The most useful part for Experienced Champions may be the General Strategies section. I have comeup with a few unique uses for some of our “tools”.Race:Dwarf-I Chose dwarf due to the might bonus and the general combat hardiness of the rac


Creep Starter Guide
2007-07-18 19:48:00
Term and acronyms to know:-------------------------Creep s = the monster playersFreeps = the good guysLOCATIONS:Grams / Creep Steps = Gramsfoot is the outpost where every Creep is when they login. This has a merchant, trainer, and bard.DG / DZ = Dar-Gazag, a Creep controlled Keep south of Gramsfoot. Located in the mountains. This Keep is not capturable by Freeps. There is also a Trainer/Bard located here, but no merchant.Lug = Lugazag, keep closest to Grams located SE of the starting area. Holding this Keep gives you control of the SW Rez circle.TA = Tol Ascarnen, keep in the middle of the map. On an island. This is the largest Keep and tends to lend strategical control to the map.TR = Tirith Rhaw, keep in the NE part of the map. NE of TA. Holding this Keep gives you control of the NE Rez Circle.LC = Grimwood Lumber Camp. Located South of TA in the forest. Holding this grants you additional quest NPCs.ID / Isen Isendeep Mine, cave system/keep located in the Frozen/mountain NE of the zon
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Summer is over!!!!
2007-09-13 19:00:00
Summer is over and there is allot of catching up to do!!!!http://rpc.icerocket.com:10080/
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