Owner: Videogame Biscuit URL:http://www.videogamebiscuit.com Join Date: Sun, 03 Jun 2007 07:06:22 -0500 Rating:0 Site Description: I'm an amateur game developer. I publish the progress of the games I'm working on, finished games, reviews of tools and books and anything game development related Site statistics:Click here
A word about backups 2008-04-21 15:55:47 Imagine this: you turn on your computer, and it doesn’t start. It freezes, you get the dreaded BSOD, it goes in a reboot loop, or who knows what else. Chances are your harddrive is dead and all your data is lost. If I lost all my music, movies and text documents, that wouldn’t be the [...]
Sub Commander update 04-29 2008-04-29 15:05:50 Here’s some more news about Sub Commander
. I have added the first enemy submarine. Here’s how it behaves. When attacking, it tries to move to the same depth as the player to fire its torpedos. When both player and enemy are at the same depth, the enemy will fire two unguided torpedos in rapid succession, [...]
Sub Commander update 05-06 2008-05-06 14:29:50 I’ve got another screenshot! Work is done on the submarines. I’ve already talked about the first type. The second type fires guided torpedos. Don’t worry, they aren’t that hard to evade. After launch they turn towards the player and then keep moving in that direction, so they won’t follow you when you evade. Here’s what [...] Read more:Commander
Sub Commander update 05-14 2008-05-14 15:38:09 Some more work done on Sub Commander
. The submarine attacks work perfectly. Basically, it’s an infinite attack wave. As soon as a sub is destroyed or exits the screen, another one appears in a few seconds. There are two types: one that fires two unguided torpedos and one that fires one guided torpedo. I have [...]
Configuration, part 1: XML files 2008-05-19 12:00:01 I finally got a system up and running for setting and storing configuration settings. It wasn’t easy, since many of the functions I had to use weren’t exactly very well documented. Everything works now, so here’s a tutorial on how I did it. I’m gonna start with XMLfiles
, since that’s what I use to [...] Read more:Configuration
A short update about Wasabi Defense 2008-05-24 18:38:38 Yes, I’m still working on this game! A while ago, I decided to put Wasabi Defense
on hold for a while because I felt it was turning into a crappy game and needed some serious redesigning. One of my main concerns was that the base you had to protect looked like absolute junk. That’s why [...]
Configuration, part 2: mapping input keys 2008-05-28 14:07:12 In this tutorial I will explain how to remap input
keys using an XML file and a configuration dialog box. First of all, here’s the config dialog. I assume you are familiar with the TGB GUI builder for this.
Most of the action will take place in the listbox under “Keyboard input”, wich is a GuiTextListCtrl [...] Read more:Configuration
Sub Commander update 05-30 2008-05-30 17:02:39 Finally some more progress on Sub Commander
. Had to tackle a really nasty bug yesterday. Nine times out of ten everything worked fine, and one time out of ten it crashed without warning on startup. Very tricky to find, but of course it turned out to be something quite stupid. But anyway, here’s a new [...]
Sub Commander update 06-03 2008-06-03 14:48:46 Added another enemy ship to Sub Commander
. This time it’s a mine layer. As the name implies, it drops mines. It’s very fast and hard to hit, but it takes only one hit to take him out. Here’s what it looks like:
The mines it drops sink to a random depth and hover there for a [...]
Change in comment policy 2008-06-05 12:25:31 In order to keep spam out of my comments as much as possible, here are a few changes to my policy;
Visitors have to enter their name and email address before commenting;
Comments don’t appear until I approve them
So if you post a comment, don’t worry if it doesn’t appear immediately. I get over 20 spam comments [...] Read more:Change
Sub Commander update 06-15 2008-06-15 12:26:05 There’s a bug in Sub Commander
that gives me headaches like no other, but first another screenshot! The ship you see here is the anti-submarine cruiser, firing a load of anti-sub shells. When they hit the water, they sink down vertically until they hit either the bottom or the player.
But now about the bug. Here’s [...]
Sub Commander update 06-19 2008-06-19 14:56:20 Finally fixed a few very nasty bugs. The menu bug I talked about in my last post, the one that made the game crash, has been fixed. Instead of the sprite-based menu, I decided to give the gui builder another try. It wasn’t easy because this is the most underdocumented part of Torque, but I [...] Read more:Commander
Wasabi Defense, the resurrection! 2008-07-04 14:05:28 With Sub Commander finished, it’s time to get started on Wasabi Defense
again! I’ve had plenty of time to get everything ready for the new start, and believe me, it will almost be a completely new start. I’ve decided to dump most of the graphics, lots of the old code and basically start over. The [...]
Sub Commander release 2008-07-01 13:55:21 As promised, here’s Sub Commander
! Did some final test playing and bug fixes the last days and here it is. I’m pretty satisfied with it. I think it looks quite ok and the gameplay is just what I had in mind. It’s available for download on the Games page. Of course, it’s possible there are [...]
Sub Commander update 06-21 2008-06-21 12:48:00 The end is nearing! I have added a battleship to the game. Here’s what it looks like:
The battleship takes a whopping 8 hits to take out. Now that most units are in the game I’m beginning to get a good overview of the difficulty. One thing I’m gonna change is the ammo capacity. Currently the [...] Read more:Commander
Wasabi Defense update 07-12 2008-07-12 14:43:51 Here’s the first update on Wasabi Defense
! May I present you: the new lander! I have thought a bit about what I could change about it and I came up with an interesting idea. The lander now has two modes: approach mode and landing mode. Approach mode was the same as in the old version. [...]
Wasabi Defense update 08-02 2008-08-02 08:04:19 As promised last saturday, here come the cannons! The player has three different cannon setups at his disposal. You start the game with a single barrel, single shot cannon. It holds ten rounds and after that, it takes 3 seconds to reload (this may be altered before the game is finished). All cannons have infinite [...] Read more:Defense
A Better Looking Star Field 2008-07-30 07:25:11 I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It’s very easy and can be done in a few minutes.
Start up The Gimp and create a new image. In this tutorial, I’ll use a 480×320 image (otherwise it would be [...] Read more:Field
Wasabi Defense update 07-26 2008-07-26 13:12:49 In case I hadn’t mentioned this, I’m gonna do all my game development updates on saturday from now on. During the week I’m gonna do all other posts, such as tutorials, interesting websites, book and tool reviews, etcetera. But since today is Saturday: another Wasabi Defense
update!
First of all, I have changed the background. The [...]
Fireball and smoke explosion 2008-07-21 06:23:17 It’s been a while since I did a particle tutorial, but here’s a new one at last. I tried something different for this one. Instead of putting lots of screenshots in this post, I combined them into a video file and published it on Vimeo. I didn’t put in on Youtube since you can’t download [...]
Wasabi Defense update 07-19 2008-07-19 08:40:20 Finished the HUD (head-up display) for the lander today. It’s kinda like the display in front of the pilot on a fighter plane. It displays the lander’s angle, fuel and speed. Two different configurations are available, one for approach mode and one for landing mode. Here’s the approach mode display:
On this display, the angle, fuel [...] Read more:Defense
Wasabi Defense update 08-16 2008-08-16 08:49:01 I have created a title screen and a setup menu. The title screen itself was pretty easy to design; I just took the in-game background, modified it a bit and put a title on it. For the main menu, I tried something else than the boring rectangular buttons. Here’s what it looks like:
The symbol right [...] Read more:Defense
Wasabi Defense update 08-09 2008-08-09 09:38:02 Here’s another update on Wasabi Defense
, and it’s a big one! I have finished all the weapons and the status display. The weapons I designed this week are a rocket launcher with two types of rockets, and a grenade launcher. The status display shows the ammo of all weapons, the hitpoints the player has left [...]
Wasabi Defense update 09-06 2008-09-06 08:08:25 I did a lot of experimenting this week to get the flying formations right. As I mentioned last week, paths didn’t work as I hoped. I then tried to use an array of coördinates, but designing paths that way was a lot of work, and the movement wasn’t as smooth as I hoped. The main [...] Read more:Defense
Wasabi Defense update 08-30 2008-08-30 07:45:58 This has been a most unproductive week. Damn you, Bioshock! Damn you, Portal! Damn you, Mario Kart! However, I still managed to squeeze out somthing. May I present you, the very first enemy: the Alpha Fighter!
There will be four different types of enemies: fighters, gunships, bombers and bosses. Fighters are fast but lightly armed, gunships [...] Read more:Defense
Wasabi Defense update 08-23 2008-08-23 06:15:39 No flashy screenshot this week. I’ve been working on removing a few bugs and, for the most part, on thinking of a good system for controlling the enemy attack waves. In my previous attempt, I had to start over that part two times because it was too messy. The problem is that at first, a [...] Read more:Defense
Game Developer Tools 2008-08-20 12:00:29 For developing games, you need a lot more than just a compiler. Unless you want to start from scratch, wich I don’t recommend, you’ll need an engine. And since graphics don’t grow on trees, you’ll also need image editing software, perhaps a 3D modeling program, a vector drawing program, etcetera. And let’s not forget audio [...] Read more:Developer
, Tools
Wasabi Defense update 09-27 2008-09-27 14:00:08 Level two is in development, so here are a few screenshots. First of all, another fighter. These guys come flying in horizontally and then pull up. Unlike the previous fighters, these don’t fly in some elaborate twisting formation but perform short, fast attack runs. The fighter swarm actually consists of somewhere between ten and fifteen [...] Read more:Defense
Wasabi Defense update 09-20 2008-09-20 14:37:30 Whew, I finally managed to get some actual work done this week. I got the gunship up and running and managed to create a working first level. And, another important feature has been added: a soundtrack! I’ve done some searching on Jamendo, a website full of Creative Commons licensed music, and I have found the [...] Read more:Defense
Wasabi Defense update 09-13 2008-09-13 13:28:33 Once again, I’m in game developer hell. Short on time all week, and struggling with the artwork. With two fighters done, I got started on the first gunship. Gunships are slower than fighters, but can take more damage and have more powerfull weapons. As usual, I started the design with some sketches on paper. While [...] Read more:Defense