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Creating a Spaceship Fleet Using Particle Instancing in Maya
2007-12-28 13:04:52
Particles are one of the greatest features in Maya. In this tutorial the author is going to show how to use the particle instancer to create a fleet of spaceships flying across the planes and also explains us how to use events to crash the spaceship.Creating a Spaceship Fleet Using Particle Instancing in Maya
Read more: Particle

Making of the Jungle
2007-12-28 13:04:18
The author describes the techniques that were used in creating the jungle scene in 3ds Max 9. Making of the Jungle


Interior Scenes - Part 2 Texture and Lighting
2007-12-28 12:26:58
Interior Scenes - Part 2 Texture and Lighting Application Used: Autodesk 3ds MaxAuthor: Neoscape StudioAuthor Website: is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene.Link for Part II


Interior Scenes Part 1 Composition-Camera Placement
2007-12-28 12:16:48
Interior Scenes - Part 1 Composition - Camera Placement Application Used: Autodesk 3ds MaxAuthor: Neoscape StudioAuthor Website:: Architectural InteriorsThere are many rules of thumb when it comes to camera composition, but in this Tutorial we'll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax.Link for Part 1
Read more: Interior

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