NVidia ha annunciato nei giorni scorsi che le nuove versioni dei suoi driver (versione 181.00 per Windows e versione 180.11.02 per Linux) forniscono un supporto completo a OpenGL 3.0 e GLSL (OpenGL Shading Language) 1.30.
Per poter avere accesso alle funzionalità di OpenGL 3.0 e di GLSL 1.30 è necessario però avere una delle seguenti schede [...]
Product DescriptionOpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when bu
OpenGL atau Open Graphics Library merupakan salah satu spesifikasi pustaka standar yang biasa digunakan dalam pemrograman grafis 3D atau 2D. Salah satu kelebihan OpenGL yaitu tidak tergantung ke pada sebuah sistem operasi sehingga bisa digunakan di berbagai platform sistem operasi bahkan bahasa pemrograman sekalipun. OpenGL dikembangkan pada tahun 1992 oleh sebuah perusahaan bernama Silicon Graphi
oln Wallen, CTO, Electronic Arts, MobileThis book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.- Tomas Akenine-M?ller, bestselling author and Profess
L’11 Agosto il Khronos Group ha annunciato il rilascio delle specifiche OpenGL 3.0.
OpenGL 3.0 include GLSL 1.30, una nuova versione del linguaggio di ombreggiatura OpenGL, e fornisce l’accesso completo alle funzionalità delle più recenti generazioni di hardware grafico programmabile.
È stato definito un set di estensioni che definiscono nuove funzionalità per la prossima versione
The Kuma confused AMD has now proudly announced that it has become the first graphics technology provider to obtain OpenGL ES 2.0 conformance certification. OpenGL ES 2.0 is the latest version of Khronos Group’s royalty-free, cross-platform API aimed for embedded systems, including consoles, phones, appliances and vehicles.
“We are pleased to be the first technology provider [...]
The latest SDK beta (build 9M2165) has just been released, which is good news for game developers, as it now includes full iPhone Simulator support for OpenGL-ES. Until now, developers had to test their 3D code on the iPhone itself, which could understandably be a bit of a pain and added an extra time [...]
Time for a new fresh beta built of the official Apple iPhone SDK firmware, and apparently this time round the 2.0 firmware appears to gain support for OpenGL ES in the SDK’s emulator.
This should enable easy access to the iPhone’s 3D acceleration so those fascinating and captivating games we all plan on playing for hours [...]
The latest iPhone SDK is now available, and unlike last time, it actually comes with an awesome new feature: OpenGL ES support! Now the iPhone simulator can render OpenGL ES that "mirror behavior on the iPhone and iPod Touch." The ES in OpenGL ES stands for embedded systems, and is the official graphics API in both Symbian and Android as well. As a side note, Open GL ES 2.0 is also supported by the PS3 as "an official graphics API" according to Wikipedia, in case you're playing the world's nerdiest game of Trivial Pursuit. [iPhone]
OGLE (OpenGL Extractor) es una aplicación, desarrollada por Eyebeam R&D, que permitirá a sus usuarios extraer datos y modelos de cualquier aplicación o animación realizada en OpenGL. Ahora, obtener modelos de esos objetos tan interesantes que ves en Google Earth, Managerzone, World of Warcraft o Second Life está a tu alcance
PowerPoint's push-down transition has done its 15 years of service, and it's time for something new. Do the sleepy faces in your meetings agree? OpenOffice.org Impress 2.4 upstages PowerPoint with ten 3D transitions rendered in OpenGL.
I’ve been working a bit lately with the Glut OpenGL library. It’s pretty simple to get started with but there were a few complicated bits that had me stumped. In my search for online resources, I came across Bill Jacobs’ very good step-by-step set of video tutorials with lots of accompanying sample code.
Covering [...]
OpenGL and Linux users you should avoid the chip xpress200 and xpress1100. I have a xpress1100 on my laptop, and I had disappointment to note that this chip does not manage or very little the OpenGL, the consequences?Under Windows the games or the applications that are using OpenGL's 3D functions are performing very badly or not at all, and under Linux you do not have the 3D desktop nor the majority of the 3D applications.This problem with the xpress200 was to be fixed by the xpress1100 but these two chips use the graphics processor unit X300se which is a X300 cut down by ATI(half pipe and bandwidth, very reduced memory) which on paper is ½ to 1/3 slower than the X300 of origin another problem is that X300 in fact is already not an excellent graphics processor unit, finally the true is that the problem really does not come from the graphics processor unit, the fact is that ATI officially does not support the opengl function of this chip. These chips at low prices equip each days
Blizzard Entertainment today released a patch for their MMORPG Mac game, World of Warcraft. The new patch, which brings the game up to version 2.0.1 from 1.2, includes a number of important addition...
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OpenGL Programming Guide - The Red Book NeHe OpenGL Tutorials Advanced Graphics Programming Techniques Using OpenGL Introduction to OpenMP OpenGL: From the Extensions to the Solutions Designing and Building Parallel Programs Tutorial Material on MPI Tutorial on MPI Parallel Programming - Basic Theory for the Unwary Building a Beowulf System High Performance Fortran in Practice Java Personal OpenGL Tutorial (JPOT) OpenGL Tutorial Advanced OpenGL Texture Mapping Linux Focus What is OpenGL? GLUT Programming: Windows and Animations OpenGL Programming: Simple Polygon Rendering OpenGL Programming: More About Lines GLUT Programming: Windows Management Programming with OpenGL: Advanced Rendering Programming with OpenGL: Advanced Techniques OpenGL Overview HPF: Programming Linux Clusters the Easy Way
Foi anunciado o lançamento oficial do OpenGL3.
Esta é uma versão com apoio da grande maioria dos distribuidores de gráficos e suporta extensões como geometry shading entre outros, disponíveis no DX10 e consequentemente para placas gráficas com suporte DX10
As especificações estarão disponiveis no final de Setembro e, a partir dai, começara ...