The legendary id Software programmer, John Carmack, and his team of intrepid aerospace and rocketry enthusiasts, Armadillo Aerospace, have won the Level One portion of the Northrop Grumman Lunar Lander Challenge, picking up the $350 000 prize. The competition forms part of an effort to encourage the acceleration of the development of commercial aerospace technologies, as well as assist in developi
In an interview during QuakeCon; John Carmack stated, their upcoming title Rage would look and sound better on PlayStation 3, compared to Xbox 360 counterpart, not due to systems extra horsepower but rather related to storage space issues. Blu-Ray disc offered in PS3's can hold the entire game without any need for compression, but that is not the case with 360, due to their use of standard DVDs. C
Que Rage no sólo pone cachondo a los graphicwhores Roswell es una realidad. Vamos, yo no me considero una putilla gráfica y este juego…. Mmmmmmm…. Resumiendo: John Carmack de ID Software es el amo.
Cansei de ver mocréia feia! A partir de agora vamos ter acesso ao melhor da macharada! Quem quiser ver muié mostrando peito bunda e xereca se dirija à outro site por favor! Estou de greve mesmo.....Vamos começar com o Chris Carmack. Que peitoral é esse? Isso é que homem....Não fica fazendo pose delicada, nem mostra a cueca pra fazer de conta.Me indendiei completamente! Uma mangueira por f
Along with EA (Maxis) and Sega (Super Monkey Ball), Doom creator John Carmack has added his company id to the list of game developers for the iPhone/iPod Touch platform. According to him, the distribution capabilities offered by iTunes is the key benef...
Gaming guru John Carmack today criticized Steve Jobs' mobile gaming strategy, saying that Apple's business-related decisions may affect the iPod and iPhone's future in gaming negatively. Fountainhead Entertainment and id Software ...
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Tal y como lo leen, John Carmack estuvo en la WWDC de este año, pero esa ya no resulta ser novedad ya que mientras navegaba como de costumbre me encontré con este video que es sumamente inspirador…Admiremos a un genio de la programación gráfica (su obra más conocida es el juego de video DOOM) y a uno de mis heroes
Y la imagen del recuerdo:
Link | John Carmack demonstrates ID Tech 5 at WWDC 2007
Today is John Carmack’s 37th birthday! If you are into video games, this name will, without any doubt, sound very familiar. Carmack is one of the people responsible for some of the greatest video games of all time, such as the Commander Keen series, Wolfenstein 3D, Doom and Quake. He was the first programmer to achieve smooth scrolling on a PC (pioneered in Commander Keen) and made the first successful first person shooters.
John Carmack, born on August 20 1970, started programming at a very young age, on the Apple II computer. When he got a job developing games for Softdisk, a shareware subscription magazine, he met John Romero and Adrian Carmack (not related). They felt they couldn’t make the games they wanted at Softdisk, so after a while they left and started their own game company: id Software (pronounced ‘it’, not ‘idea’), wich we all know, of course, as the company that made Doom and Quake. Doom is still considered one of the most legendary g
John Carmack était donc au Comicon qui décidément nous apporte bien des news cette semaine pour présenter le TECH 5, le nouveau moteur d’id. D’abord sujet d’une présentation par monsieur moteur 3d-je me construis une ferrari volante-himself, on a pu découvrir le titre du jeu et quelques images du nouveau bébé “Rage” donc qui ressemble sacrément à Doom en version outdoor. L’aspect plastique a disparu et la modélisation est à la hauteur. Si vous ne le saviez pas John Carmack est le père de tous les cartons d’id software, de Commander Keen à Quake en passant par DooM.
Trailer (bande annonce) de “Rage”
A menu de ce nouveau moteur révolutionnaire qui s’arrachera dans tous les studios de développement, des textures pour 20 giga qui couvrent la map, la possibilité de les plaquer à même les structures en live (pratique pour le développement accéléré des jeux) et des lumières tout simplement ahurissantes. C&rs
id Software's id Tech 5 engine could make games prettier than ever John Carmack, the genius behind the 3D game engines from id Software, once considered stepping away from games programming to focus on space-related endeavors. Thankfully for the games industry, Carmack appears to be still deeply rooted in games technology, as he demonstrated the next-generation 3D engine during Steve Job's address at Apple's Worldwide Developers Conference 2007. Called “id Tech 5,” the new engine shies away from the cramped indoor engines of id Games of yesterday. Quake Wars will take the DOOM3 engine outdoors, but id Tech 5 will make it completely nature savvy. “What we've got here is the entire world with unique textures, 20GB of textures covering this track,” said Carmack. “They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.” Th
During the WWDC 07 show in San Francisco, Apple CEO Steve Jobs introduced id software’s John Carmack to the audience, watch the video-on-demand (VOD) in QuickTime and MPEG-4 by visiting via Apple.
At the 10:13 mark, the video shows the first look at the engine in the works at id Software, the intriguing visuals are accompanied by the following:
“So the last couple of years at id we’ve been working in secrecy on next-gen tech and a game for it… this is the first time we’re showing anything we’ve done on it publicly.” id Tech 5™… “What we’ve got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.”
The id Software website has more:
In a surprise demonstration during Steve Job’s keynot
John Carmack took the stage at the Apple World Wide Developers Conference to show off the new engine he’s been working on. What you see in the presentation is an entire world with 20GB worth of unique textures running in real-time. And it took id Software ten days to put it this level together. Be sure to pay attention to what else Carmack is saying during the presentation, impressive stuff to say the least.
Carmack mentions the new Tech5 engine will be used on PC, Xbox360, PS3 and even Mac.
“The ground breaking technology unveiled today will power id’s new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed to specifically fa
El niño rebelde de los videojuegos, el eterno adolescente, el nerd con mayor punch de los videojuegos, John Carmack, dio ayer la nota, y nunca mejor dicho, en la Worldwide Developer Conference 2007 (patrocinada por Apple) con una demostración técnica del que será su nuevo engine gráfico y sobre el que supuestamente correrá el próximo Return to Castle Wolfenstein, que supuestamente se verá durante el próximo E3 y que supuestamente saldrá para PC, MAC, PS3 y Xbox 360.
La información como véis es confusa, pero es lógico que todos callen mientras Carmack habla. Bueno, todos menos Itagaki que no enseña sus juegos para que el resto de desarrolladores no caigan en la depresión y la envidia colectiva. Como podéis ver, la demo tiene una pinta acojonante y según cuentan en los mentideros, las texturas son de 20 GB, que deben ser una burrada por lo que veo, y que será jodido que se puedan llevar tal cual a cualquier máquina de sobremesa e incluso a la mayoría de los ordenadore
When John Carmack speaks, the industry tends to listen. While it can be argued that his influence today on the gaming industry isn’t as big as it was when nearly every 3D shooter was using one...
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Fountainhead Entertainment y el ID Software recientemente formado ID Mobile, una empresa dedicada a proporcionar una calidad superior de juegos en el teléfono celular en el mercado, después de Carmack han experimentado algunos menos que estelares juegos en su propio dispositivo móvil. En una entrevista con GameDaily BIZ, Carmack dice ...