Save info   Get password
Home Submit your blog Edit Account Rules RSS-Archive Contact
    • ActionScript




      Tutorial | From Flash to Flex: Creating ActionScript Components for Flex
      Do you want to develop applications more quickly, write cleaner code, and use external sources as the data that drives your applications? Kris Hadlock explains how to create an ActionScript component for Flex by using XML as a data source to offer reusability in your Flex applications. Read Tutorial and download support files [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Tutorial | Tween Tricks in ActionScript 3 and Flash CS3
      Another great tutorial from Flash & Math presenting a “trick” that can be used to create a wide range of tween effects. This idea is used in other tutorial “Advanced and Experimental” section tutorial, Rotating 3D Objects with the Tween Class in ActionScript 3, but they highlight it here for the benefit of a wider [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Argomenti variabili e di default in Javascript, Actionscript e PHP
      Chi sviluppa sa bene che una delle caratteristiche delle funzioni (function () ) è quella di avere o meno degli argomenti di input. Può capitare, a volte, di dover scrivere una funzione che, in base ai parametri di input, si comporta in modo differente (in programmazione OO troviamo questo comportamento indicato come poliformismo). I parametri [...]

      Written by: Undolog


      FIVe3D: core 3D per Actionscript 3.0
      FIVe3D (Flash Intercative Vector-based) è un'interessante progetto reazlizzato da Mathieu Badimon. Ne avevo preso visione già qualche tempo fa, quando Actionscript 3.0 ancora non era disponibile. È di questi giorni, invece, un aggiornamento del package alla versione 2.1. Questa libreria ha la caratteristica di essere essenziale! Non si propone come competitor di progetto Papervision3D. Il suo [...]

      Written by: Undolog


      Tutorial | Creating liquid GUIs with Flash and ActionScript 3.0
      By James O’Reilly jamesor.com With user experience expectations on the rise, developers increasingly are looking for ways to bring the rich experience of a desktop application to the web. This article is about developing dynamic graphical user interfaces (GUIs) that mold themselves intelligently to the size of the screen to meet users’ expectations. A liquid is a collection [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Leggere parametri Namespace da un file XML in Actionscript 3.0
      Immaginiamo di avere un file XML che ad un certo punto contiene la seguente riga: PLAIN TEXT XML: ... <media :thumbnail url="thumbs/pic10.jpg" type="image/jpeg"/> Come leggo, ad esempio, l'attributo url in Actionscript 3.0? Se l'XML fosse stato questo: PLAIN TEXT XML: ... <immagine url="thumbs/pic10.jpg" type="image/jpeg"/> Ottenuto il puntatore a <immagine/> (imgptr) sarebbe stato sufficiente: PLAIN TEXT Actionscript: trace ( imgptr.@url ); Nel caso <media:thumbnail/>, invece, bisogna aggiungere: PLAIN TEXT Actionscript: var [...]

      Written by: Undolog


      Actionscript 3.0: simulare l’evento onReleaseOutside
      Con Flash CS3 e Actionscript 3.0 sono state riviste molte cose tra cui la presenza dell'evento onReleaseOutside. Quest'ultimo, come altre tante cosine, è stato eliminato senza una vera e propria ragione e senza una vera e propria alternativa. Nella documentazione ufficiale di Actiobscript 3.0, nella sezione Migrazione da ActionScript 2.0, cercando per onReleaseOutside viene indicato: Sostituito [...]

      Written by: Undolog


      Tutorial | Rotating 3D Objects with the Tween Class in ActionScript 3
      Another great tutorial from Flash and Math, on 3D. This tutorial, will show you how to use the AS3 Tween class and its access to the built-in AS3 collection of ‘easing’ functions to produce interesting rotation effects for 3D objects. To illustrate the idea, we use the following example in which a hexagonal cylinder, drawn at [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Games: My First ActionScript 3 Game
      Been refurbishing my Flash actionscript skill again. After staying dormant some time I must say my skill gets little rusty but, nevertheless actionscript 3 is godsend. At first I hated the fact, I can't even control buttons and movieclips like I did in Actionscript 2 days but, once I've get used to it the resources from Actionscript classes become more and more useful to me. The best of all my

      Written by: Little Bit of This and That


      Tutorial | Loading an external .jpg, .png, or .gif bitmap image file in ActionScript 3.0
      In AS3, loading external images dynamically is done slightly differently than in ActionScript 2. Whereas in AS2, we could just use the loadMovie() method of the MovieClip class, this is no longer the case. Instead we have to use the Loader class, as well as the URLRequest class. This actually gives us more flexibility when [...]

      Written by: Flash Enabled - Get Ready with Flash...


      AdvancED ActionScript Components: Mastering the Flash Component Architecture by Antonio De Donatis
      AdvancED ActionScript Components: Mastering the Flash Component Architecture by Antonio De DonatisPublisher: friends of ED (February 27, 2006) | ISBN: 1590595939 | PDF | 7,8 Mb | 584 pagesMacromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code.What's more, the source code is included, so if you can't find the component you

      Written by: TECHNOMAC


      Tutorial | Creating a Timer in ActionScript 3
      This tutorial will cover the basics of using the Date() class and the Timer() class in ActionScript 3. The Timer class, as you may know, is new to AS3. The ActionScript 2 equivalent of a Timer object would be the setInterval method, which is no longer available to us in AS3. So, with no further [...]

      Written by: Flash Enabled - Get Ready with Flash...


      ActionScript 3 - An open-source book
      Thibault Imbert decided to released is book on open source license. This book is write in French, although Thibault ask for the cooperation of everyone to translate it to other languages (primarily English). I really don’t understand why O’Reilly France didn’t publish the book, but the intention of Thibault is great and should be followed [...]

      Written by: Flash Enabled - Get Ready with Flash...


      5 Signs you Shouldn’t Hire THAT Flash/Actionscript Designer
      This day and age, its not hard to find someone who claims to know Adobe Flash. While Flash-only sites are being more often criticized for their tendency towards animation and “flash” over accessibility and usability, the Flash medium is still very relevant if used properly. Here are 5 signs you shouldn’t hire a [...]

      Written by: RealBadFriend


      Tutorial | Local Connection Actionscript - Communicate between seperate Flash files
      Communication between two seperate flash files placed on the same page (or even running simultaneously on one machine) is a nice way to spread a project out. You can send variable, call functions, pretty much do anything in one swf from another. Easiest case use would be a navigation menu set up in one flash [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Learning ActionScript 3.0: A Beginners Guide
      Adobe Dev Library | 2008-01-04 | ISBN:059652787X | PDF | 382 pages | 14.18 MBIn this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exe

      Written by: Free Ebooks - Share for All


      New ActionScript 3 Decompiler from Sothink [Digg]
      The New ActionScript 3 Decompiler from Sothink is a must get software for web professionals to handle the exported eliment of your Movie Clip and other stuffs with Action Script 3.0. This is the first decompiler to fully support the latest version of the ActionScript 3.0 language.

      Written by: Artvay


      Leggere i parametri di un filmato in Actionscript 3.0
      Tags: ActionScript 3.0, Flash CS3, GET, Internet, LoaderInfo, parameters, SviluppoCon Flash CS3 è cambiato anche il modo di leggere i parametri passati ad un filmato, sia come params che come parametri GET. Nelle precedenti versioni di Flash un parametro lo si trovava disponibile come variabile direttamente nel primo frame. Adesso, fortunatamente, abbiamo un oggetto che [...]

      Written by: Undolog


      AlivePDF an open source ActionScript 3 (Flash, Flex, AIR) PDF generation library
      Flash actionscript world has radically changed since the last time i’am in touch with it :), today i am searching solutions around for creating PDF file from Actionscript application, and i found AlivePDF by Thibault Imbert AlivePDF is an open-source ActionScript 3 (Flash, Flex, AIR) PDF generation library. It allows you to generate PDF’s client-side. Released [...]

      Written by: Bali Freelance Web Developer


      AlivePDF an open source ActionScript 3 (Flash, Flex, AIR) PDF generation library
      Flash actionscript world has radically changed since the last time i’am in touch with it :), today i am searching solutions around for creating PDF file from Actionscript application, and i found AlivePDF by Thibault Imbert AlivePDF is an open-source ActionScript 3 (Flash, Flex, AIR) PDF generation library. It allows you to generate PDF’s client-side. Released [...]

      Written by: Bali Freelance Web Developer


      Flash CS3 Tutorial - Using Sound in ActionScript 3
      Craig introduces you to using sound in ActionScript 3. In this tutorial, we’re going to discuss accessing external sound files using ActionScript without ever actually importing them into the Flash authoring environment. Read the tutorial

      Written by: Flash Enabled - Get Ready with Flash...


      Adobe technology platform ActionScript reference for RIA development
      This ActionScript reference for rich Internet application development provides an alphabetical reference for all native ActionScript APIs for the Adobe technology platform runtimes: Adobe Flash Player and Adobe AIR—as well as the Adobe Flex framework APIs. Use this guide both as an API [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Flash CS3 Tutorial - Controlling the Timeline with ActionScript 3
      Flash CS3 allows you to create either an ActionScript 2 or ActionScript 3 document. There are a number of ways ActionScript 3 is different from version 2. One of the first changes designers is no longer being able to attach a script to a button instance. In this tutorial you’ll learn how to control buttons [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Cast3D an animation framework library for Adobe Flash in ActionScript3
      Cast3D is 3D animation framework library for Adobe Flash in ActionScript3. The foundation is a multi key-framed geometrical animation. Cast3D supports geometry and texture morphing, skin animation, 3D sound, animated movie and video. A number of animation interpolation splines is implemented to provide smooth and natural motion, like Bezier, TCB, Hemite(cubic), Cosine and Linear. Cast3D does [...]

      Written by: Flash Enabled - Get Ready with Flash...


      DOWNLOAD eBOOK Foundation ActionScript 3.0 with Flash CS3 and Flex
      eBOOK DetailsPublisher friends of EDRelease Date December 17, 2007ISBN 1590598156eBOOK DescriptionIf you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data.ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressi

      Written by: Free eBOOK Download


      Learning ActionScript 3.0 - A Beginner's Guide
      In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant

      Written by: Free Appz


      Tutto quello che avete sempre sognato di fare con Actionscript 3
      Tags: ActionScript 3.0, Flash CS3, getChildAt(), getChildByName(), numChildren, SviluppoUna fantastica innovazione introdotta con Actionscript 3.0 è quella di poter enumerare tutti gli oggetti (anche shape disegnate al momento) presenti in un contenitore (DisplayObjectContainer). In effetti era ora che Adobe introducesse questa feature. Mi ero sempre lamentato di questa mancanza, soprattutto perchè andando in debug l'ambiente [...]

      Written by: Undolog


      Image and video smoothing with actionscript
      Image Smoothing For some reason when Adobe released Flash 8 they gave the user the option as to whether to smooth an imported image or not. In the past this has been done by default and I can't really see why anyone would want the image not to be smoothed when scaling up but maybe that's just me. You now need to right click the image in the library and allow smoothing. This is all well and good

      Written by: nypocreative


      Spell Checker in Actionscript 3: Spelling Plus Library (SPL)
      Big RIAs need good interaction with the user. In big applications (like Buzzword, etc) with intensive text processing is a must to have implemented a spell checker. A very good spell checker that is built in Actionscript 3 is Spelling Plus Library (SPL) by gSkinner - the license is here and can be bought from here. It [...]

      Written by: FLEX{er} - flex developers web corner


      ActionScript 3 e il problema _ROOT
      Questo AS 3.0 è veramente un gran passo avanti per tutti i Flash developer, non solo per l’aumento delle performance grazie alla nuova struttura ma soprattutto per la flessibilità e la somiglianza con linguaggi più evoluti come Java e C#. Per farvene ancor meglio un’idea vi consiglio la visione di un simpatico filmato di GSkinner, 50 [...]

      Written by: W3 facile - Risorse, tutorial, notizie sul Web per lo sviluppatore ed il webdesigner


      Vaga para Programador ActionScript em SP
      Tipo de Profissional:Programador ActionScriptEmpresa:iNova Digital - www.inovadigital.comLocal:São Paulo - SPRequisitos:- Estar cursando faculdade- Ter ótima lógica de programação- Dominar ActionScript 2 ou 3- Saber integrar Flash com BD e XMLDiferenciais:- Noções de PhotoShop- Noções de PHP e AJAXContrapartida- Salário de R$ 1.500,00 a R$ 2.100,00 (sem benefícios)- boa localização (ao lado do Metrô Conceição em São Paulo/SP);- oportunidade de aquisição/troca de experiência profissional atuando junto a uma equipe experiente em projetos variados.Atividades Principais- Programação em ActionScript- Integraçãp com PHP e XML- Integração com software SWF2EXE como o Zinc- Integraçaõ com Vídeo - Flash Communication Server- Criação de animações e sistemas com AS- Montagem de apresentações no Flash a partir de interfaces em .PSDContato:Rodrigo PaivaEmail / Site:rodrigo@inovadigital.com

      Written by: Vagas na web


      download Flash MX ActionScript For Designers (pdf)
      Flash MX Action Script For Designers: TheNon-Programmer's Guide to Maximum FlashDoug SahlinISBN: 978-0-7645-3687-8Paperback408 pagesAugust 2002This book will teach Flash designers how to create ActionScripts that they'll refer to again and again in their design work. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used

      Written by: free e book


      Simple modal window in ActionScript
      So you need a modal window and you are using Flex :). This a small example that will open a modal window when application it's initialized. I put the title to the modal window, but you can add also an icon.     <mx:application xmlns:mx="http://www.adobe.com/2006/mxml"> layout="absolute" initialize="_openModalWindow()">; <mx:script> <!--[CDATA[ import mx.containers.Canvas; import mx.managers.PopUpManager; import mx.containers.TitleWindow; import mx.controls.Label;   public function _openModalWindow():void {   //define title window var _titleWindow:TitleWindow = new TitleWindow(); _titleWindow.title = "New modal window";   //define and add canvas var _tmpCanvas:Canvas = new Canvas(); _tmpCanvas.height = 100; _tmpCanvas.width = 300; _titleWindow.addChild(_tmpCanvas);   //define and add label var _tmpLabel:Label = new Label(); _tmpLabe

      Written by: FLEX{er} - flex developers web corner


      NEWS: Peachpit Releases ActionScript 3.0 for Adobe Flash CS3 Professional
      Peachpit announced ActionScript 3.0 for Adobe Flash CS3 Professional by Todd Perkins (ISBN 0-321-29390-8), a hands-on guide to ActionScript 3.0, complete with insider tips and color illustrations. ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training provides a comprehensive review of ActionScript’s features, from manipulating movie clips and responding to user actions with variables, to writing functions and conditional operators. Readers will learn how to add ActionScript to the Timeline of Flash movies, develop scripts in external ActionScript files, add content dynamically, control the playback of movies, and more. A CD-ROM with classroom-proven exercises and QuickTime training videos accompanies the book. (more…)

      Written by: CreativeBLVD.com


      DOWNLOAD eBOOK Essential ActionScript 3.0
      eBOOK Details Publisher Adobe Dev Library Release Date June 22, 2007 ISBN 0596526946 eBOOK Description ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming,

      Written by: Free eBOOK Download


      Vaga de estágio para Programador Flash/ ActionScript
      Tipo de Profissional:Estágio - Programador Flash / ActionScriptEmpresa:iNova Digital - www.inovadigital.comLocal:São Paulo - SPDescrição:Requisitos:- Estar cursando faculdade- Ter ótima lógica de programação- Dominar ActionScript 2 ou 3- Saber integrar Flash com BD e XMLDiferenciais:- Noções de PhotoShop- Noções de PHP e AJAXContrapartida- Bolsa auxílio de R$ 650,00- Aumento de 15% após os 2 primeiros meses- 8 horas diárias, sendo 2 para aprimoramento/estudos- boa localização (ao lado do Metrô Conceição em São Paulo/SP);- oportunidade de aquisição/troca de experiência profissional atuando junto a uma equipe experiente em projetos variados.Atividades Principais- Programação em ActionScript- Integraçãp com PHP e XML- Integração com software SWF2EXE como o Zinc- Integraçaõ com Vídeo - Flash Communication Server- Criação de animações e sistemas com AS- Montagem de apresentações no Flash a partir de interfaces em .PSDContato:Rodrigo PaivaEmail / Site:

      Written by: Vagas na web


      Total Training for Adobe Flash CS3 Professional ActionScript 3 Essentials
      Adobe Flash CS3 Professional ActionScript 3 Essentials Course, available on Total Training web site as online study or on DVD, it's created for developers that have beginner or intermediate programming skills. Highlights Review the Panel basics in ActionScript 3 and see how to set up the ActionScript preferences using the Reference Library and the Script Selection panel. Learn how to use dot syntax notation and how to write ActionScript 3 structures, and find out how to debug them when things go wrong. Discover how to use properties and methods for ActionScript 3 built in classes for complete control of MovieClips, TextFields and Sounds. Build event handlers for ActionScript 3 built-in classes to add interactivity and respond to both user generated events as well as program events like sounds and data loading. Make and use your own custom classes so you can modify existing classes like custom buttons, and get more reusability from your applications and animated MovieClips. Cours

      Written by: FLEX{er} - flex developers web corner


      Essential Actionscript 3.0 - a book you must have
      For those that have been to Flex Camp in Bucharest, Romania they already have one copy of this book - that because Adobe was kind to give all participants an Essential Actionscript 3.0 book for free. This book is a must for Flash and Flex programmers and covers many aspects of programming Actionscript. Is published by O’Reilly and has a bit more over 900 pages. The book can be easily found in US and other West European countries but in Romania it can be bought from Byblos Bookstore (to see it online click here).

      Written by: FLEX{er} - flex developers web corner


      ActionScript 2.0 Language Reference for Macromedia Flash 8
      ActionScript 2.0 Language Reference for Macromedia Flash 8ISBN: 0-321-38404-0 | 1376 pages | October 13, 2005 | CHM | 1.76 MbThe ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world.It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language.The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you:• Learn how to use specific APIs efficiently and effectively• Understand the range and variety of functionality ActionScript offers• Repurpose Macromedia-tested code in your own applications Powerful development and design tools require thorough and authoritative technical advice and documentation.When it comes to Macromedia Flash, no one is mor

      Written by: Photoshop resources


      ActionScript 3.0 Game Programming University
      Gary Rosenzweig’s ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary’s blog and much more. (more…)

      Written by: Ebook Share


      ActionScript 3.0 Performance
      Tags: ActionScript, ActionScript 3.0, Adobe Flash CS3, CS3, Flash, Grafica & Design, Internet, Performance, Software, Sviluppo, TecnologiaIo sono un estimatore di Adobe Flash CS3 e quindi di ActionScript 3.0. Ecco un demo, presentata alla conferenza Adobe in Giappone, che dimostra le capacità del nuovo motore di rendering sviluppato da Adobe, giusto per smentire strane voci su un “superamento” da parte di Microsoft Silverlight. Cliccate e muovete il Mouse, aumentando il numero di sfere! Davvero notevole… ActionScript, ActionScript 3.0, Adobe Flash CS3, CS3, Flash, Grafica & Design, Internet, Performance, Software, Sviluppo, TecnologiaActionScript, ActionScript 3.0, Adobe Flash CS3, CS3, Flash, Grafica & Design, Internet, Performance, Software, Sviluppo, Tecnologia

      Written by: Undolog


      OGGETTO PROTOTYPE IN JAVASCRIPT E ACTIONSCRIPT
      L’oggetto PROTOTYPE risiede nel metodo costruttore di ogni classe e viene creato automaticamente sia in Actionscript che in Javascript ogni volta che viene creata una nuova instanza della classe. Definendo valori e funzioni originariamente non previsti nel prototype di una classe, questi diventano immediatamente disponibili per tutte le sue instanze. L’oggetto ci torna utile nel caso [...]

      Written by: W3 facile - Risorse, tutorial, notizie sul Web per lo sviluppatore ed il webdesigner


      DOWNLOAD eBOOK Flash 8 ActionScript Bible
      eBOOK Details Publisher Wiley Release Date January 24, 2006 ISBN 047177197X eBOOK Description Flash has begun to mature as a product, and ActionScript has begun to mature as a language. That represents both opportunity and challenge to you. The possibilities are limitless: There is great opportunity to build new, innovative, useful, and interesting applications using Flash and

      Written by: Free eBOOK Download


      Flepstudio.org effetti animazioni script tutorial per Flash Cs3 e Actionscript
      Flepstudio.org la risorsa Italiana n°1 per Flash Cs3 e Actionscript. Blog e Forum con le più interessanti animazioni realizzate con l’innovativo software Flash. Su Flepstudio troverete tutorial, script, risorse e actionscript 3.0 introvabili!

      Written by: Hi-Tech Zone


      ActionScript: _parent e controllo dei contesti
      Tags: ActionScript, contesto, Flash, Sviluppo, this, parentQuando "scatta" un evento di un oggetto il contesto, ovvero l'oggetto madre che rappresenta l'area di validità di tutte le variabili, diventa l'oggetto stesso. Questa caratteristica, propria della programmazioni Object Oriented, può disorientare provocando errori e malfunzionamenti nel codice. Inoltre, in determinate situazioni, può impedire di accedere ad alcune variabili "prima" disponibili. Prima di tutto vediamo una caratteristica di ActionScript legata alla gestione dei contesti che, se compresa, ci farà risparmiare alcune ore di inutili prove. Quando abbiamo a che fare con oggetti grafici o più semplicemente di MovieClip innestati uno all'interno dell'altro, la proprietà _parent risolve qualsiasi problema di contesto. Ad esempio se il MovieClip padre_mc contiente un altro MovieClip figlio_mc e si usa il seguente codice: PLAIN TEXT Actionscript: // codice all'interno di padre_mc figlio_mc.onRelease

      Written by: Undolog


      ActionScript / JavaScript Script Bridging in Adobe AIR by Kevin Hoyt
      New video available about ActionScript / JavaScript Script Bridging in Adobe AIR by Kevin Hoyt. You... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]

      Written by: Flash Enabled - Get Ready with Flash...


      DOWNLOAD eBOOK Foundation Actionscript 3.0 Animation: Making Things Move!
      Product DetailsPublisher friends of EDRelease Date April 2, 2007ISBN 1590597915Book DescriptionIn this book, you'll learnAll the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with codeBasic motion principles such as velocity, acceleration, friction, easing, and bouncingHow to handle user interaction via the keyboard and mouseAdvanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematicsAll the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lightingFlash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has

      Written by: Free eBOOK Download


      Actionscript Convex Hull Class
      The last time I programmed a convex hull algorithm, it was waaaay back in the day when I was coding in Fortran — I’m a pathetic old dude.  Reviewing this example from Lost In Actionscript was a great way to end a hard day of application testing. Check it out here.  I think Lost in Actionscript is one of my new favorite blogs.  It would be the top favorite if it played the LIS theme in the background

      Written by: The Algorithmist


      Creating Custom Events In Flash AS3 (ActionScript 3)
      Here is a Steven Fulton tutorial that shows how to hanlde the powerfull AS3 tool, events. If you... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]

      Written by: Flash Enabled - Get Ready with Flash...


      Convex Hull Algorithms Class for Actionscript
      Nice example using the Convex Hull Algoritms by Lost in Actionscript. If you don’t know about... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]

      Written by: Flash Enabled - Get Ready with Flash...


      The Essential Guide to Flex 2 with ActionScript 3.0
      # Publisher: friends of ED (February 26, 2007)# Language: English# ISBN-10: 1590597338# ISBN-13: 978-1590597330Book Description    * Understand MXML containers    * Create transitions    * Create data-driven applications with XML    * Interface Flex with ColdFusion    * Understand the power of statesFlex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer. This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth ho

      Written by: Free Ebooks - Share for All


      Cómo imprimir en Flash usando ActionScript 1.0
      En Tutoriales-flash existe un simple pero buen tutorial de cómo imprimir desde Flash usando o no Actioscript. Recientemente me ví en la obligación de utilizar esta función ya que un cliente me pidió incluyera la impresión de algunos manuales desde su web en flash y como no todas las funciones las tengo en mi memoria, me eché a recordar y lo encontré en la red. El tutorial te muestra la manera de

      Written by: NestaVista


      Reflect class - Creating movie clips with reflections in ActionScript 3.0
      Awesome article by Ben Pritchard ( his 1st @adobe), with a tutorial that steps you through the... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]

      Written by: Flash Enabled - Get Ready with Flash...


      Foundation Actionscript 3.0 Animation: Making Things Move!
      Keith Peters, "Foundation Actionscript 3.0 Animation: Making Things Move!"friends of ED | ISBN: 1590597915 | April 2, 2007 | 568 pages | PDF | 2.8MBBook DescriptionIn this book, you'll learn* All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code* Basic motion principles such as velocity, acceleration, friction, easing, and bouncing* How to handle user interaction via the keyboard and mouse* Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics* All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lightingFlash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating inte

      Written by: Free Ebooks - Share for All


      Object-oriented programming with ActionScript 3.0
      New article from the ActionScript Technology Center by Peter Elst about Object-oriented programming... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]

      Written by: Flash Enabled - Get Ready with Flash...


      FlashVars no ActionScript 3.0
      As vezes queremos passar valores de variaves para um swf sem ter que modificar o arquivo FLA ou MXML, para isso temos o que chamam de FlashVars, em que você pode passar valores atraves do html do seguinte modo: myswf.swf?msg=helloword Simples, no codigo para incluir um swf numa página seria assim: PLAIN TEXT HTML: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="550" height="400">   <param name="movie" value="myswf.swf?msg=helloword" />   <param name="quality" value="high" />   <param name="allowScriptAccess" value="sameDomain" />   <embed src="myswf.swf?msg=helloword" width="550" height="400" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" allowscriptaccess="sameDomain"></embed> </object>

      Written by: Leonardo França


      Actionscript 3 class library to load standard ZIP archives and extract/decompress contained files
      Claus Wahlers released the update for FZIP, a AS3 class library to load, extract/decompress files. Main updates are: Added support for Adobe Air. The Adobe Air runtime provides a low level inflate method, making it possible to load any ZIP archive and decompress compressed files without the need of injecting Adler32 checksums. Added FZipLibrary class for higher level [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Creating a Simple MP3 Player using ActionScript 3.0 and Flex 2
       Via Kriggio After creating a Simple FLV Player using ActionScript 3.0, I decided to extend my learning by going through the process of creating a simple MP3 player using ActionScript 3.0 and Flex 2. For requirements, all I wanted my MP3 player to do was play from a static list of MP3 files and have controls [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Sothink SWF Decompiler. Ambil .swf, ubah .swf ke .fla lengkap dengan Actionscript
      Pake software ini semua yang namanya proteksi file flash jadi nggak berguna, hahaha…lumayan canggih, kalau kamu mau mengambil tempalte website lalu mengkonversinya jadi .fla source, bisa pakai software yang satu ini. Kalau kamu mau tahu bagaimana caranya membuat film animasi, download aja file swfnya, trus konversi deh ke fla. Bisa kelihatan frame by framenya loh. [...]

      Written by: Sacred Avalon


      APE (Actionscript Physics Engine) - Version 0.3 alpha released
      New Version of APE has been released.  These are the features:  CircleParticles -fixed or non-fixed -variable mass, elasticity, and surface friction RectangleParticles -rotatable -fixed or non-fixed -variable mass, elasticity, and surface friction -corner particles that can be attached to other particles with SpringConstraints WheelParticles -traction and angular velocity -fixed or non-fixed -variable mass, elasticity, and surface friction -edge particles that can be attached to other particles with SpringConstraints SpringConstraints -stiffness -collidable or [...]

      Written by: Flash Enabled - Get Ready with Flash...


      ActionScript 2.0: usare al meglio setInterval()
      Tags: ActionScript, Flash, setInterval, SviluppoEsistono due modalità di usare l'utilissima funzione setInterval() in ActionScript 2.0: PLAIN TEXT Actionscript: setInterval(functionReference:Function, interval:Number, [param1:Object, param2, ..., paramN]) : Number Questa è quella più usata, almeno la prima che la si prova, inoltre ricorda (è praticamente identica) l'omonima funzione Javascript (tutti ECMA). Questa modalità è anche semplice da ricordare e richiede poche righe di codice - nome funzione, numero di millisecondi, ... Tuttavia, quando smettiamo di fare prove e passiamo a sviluppare un progetto consistente, la modalità sopra esposta può risultare scomoda, soprattutto quando viene eseguito il codice della nostra funzione. Un'alternativa inizialmente più onerosa è usare questa modalità: PLAIN TEXT Actionscript: setInterval(objectReference:Object, methodName:String, interval:Number, [param1:Object, param2, ..., paramN]) : Number

      Written by: Undolog


      APE (Actionscript Physics Engine) - Version 0.3 alpha released
      New Version of APE has been released.  These are the features:  CircleParticles -fixed or non-fixed -variable mass, elasticity, and surface friction RectangleParticles -rotatable -fixed or non-fixed -variable mass, elasticity, and surface friction -corner particles that can be attached to other particles with SpringConstraints WheelParticles -traction and angular velocity -fixed or non-fixed -variable mass, elasticity, and surface friction -edge particles that can be attached to other particles with SpringConstraints SpringConstraints -stiffness -collidable or [...]

      Written by: Flash Enabled - Get Ready with Flash...


      Learning ActionScript 2.0 in Flash
      Macromedia Flash Basic 8 and Macromedia Flash Professional 8 are the professional standard authoring tools for producing high-impact web experiences. ActionScript is the language you use to add interactivity to Flash applications, whether your applications are simple animated SWF files or more complex rich Internet applications. (more…)

      Written by: Free Download and Free Resources on The Net


      Amaznode - ActionScript 3.0 for Amazon
      This is amazing. Not only does the initial homepage go back to the roots of great search engines (ie a just text box and simple options) but the scripting and linking between results is great. It was described by adobe as: “A relation-based search engine for Amazon.com that is made with Flash and ActionScript 3.0. Visualize a relation network of products from the data of "customers who bought

      Written by: nypocreative


      Advanced ActionScript 3 with Design Patterns
      Book Description Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns

      Written by: I-BIBLIOPHILE LIBRARY


      APE - Actionscript Physics Engine
      APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project. APE is written and maintained by Alec Cove. CircleParticles -fixed or non-fixed -variable mass, elasticity, and surface friction RectangleParticles -rotatable -fixed or non-fixed -variable mass, elasticity, and surface friction -corner particles that can be attached to [...]

      Written by: Flash Enabled - Get Ready with Flash...


      APE - Actionscript Physics Engine
      APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project. APE is written and maintained by Alec Cove. CircleParticles -fixed or non-fixed -variable mass, elasticity, and surface friction RectangleParticles -rotatable -fixed or non-fixed -variable mass, elasticity, and surface friction -corner particles that can be attached to [...]

      Written by: Flash Enabled - Get Ready with Flash...


eXTReMe Tracker